Law Enforcement Event

Special Weapons and Tactics (SWAT)

Updated on April 1st, 2023
Guidelines PDFScorecard PDF

This event will consist of a 6-person team. The team leader must be designated and identified to the judge. The event scenario will be either a shots already fired call or an officer down call.The scenario will require the use of critical thinking skills. The performance will be timed and evaluated according to the event guidelines. This event tests the team’s ability to plan and execute a SWAT callout. The event will challenge each team’s ability to plan an operation, entry or callout techniques, movement through the structure, and apprehension of any suspects or safe recovery of the downed officer.

Dress Code

Competitors shall wear a uniform consistent with current standards in law enforcement patrol (including tactical operations). Competitors shall wear matching gear.


Team Size
# Competitors per Team
Team Limit
# Teams per Chapter


  • Photo Identification qt. 1

    Reference https://tpsa.info/policies for more information

  • All equipment/materials needed to complete the event. qt. 1


  • Competitors in this event must be active members of the Texas Public Safety Association and in good standing with the Texas Public Safety Association.
  • Competitors must be familiar with and adhere to the Texas Public Safety Association Bylaws and Code of Conduct.
  • Plagiarism, copyright violation and falsification of information are prohibited. Any attempt to gain an unfair advantage will not be tolerated. Violation of the code of conduct or bylaws will result in disqualification and revocation of Texas Public Safety Association membership.
  • The scenario is a secret topic. Professional ethics demand that competitors DO NOT discuss or reveal the secret topic until after the event has concluded. Violation of the ethics rules will result in disqualification and revocation of Texas Public Safety Association membership.
  • Upon the team’s arrival at the staging area, the event moderator will give them a brief overview of the information pertinent to the scenario. The scenario shall be the same for each team. No exceptions.
  • A fifteen (15) minute maximum time limit has been set for the scenario, this time includes the planning and execution. Timing will begin when the event moderator calls “start”.
  • The team leader must advise the judge that the "Scene is Secure” in order to stop the time.
  • Competitors will be stopped at the end of the fifteen (15) minute time limit by the event moderator if the Team Leader has not advised the Judge the scene is secure.
  • If a team has not successfully secured the scene within the 15 minute time frame, the team will receive a “Did Not Finish” (DNF) and be disqualified (DQ).
  • All long guns must have a working sling that is used by the member(s) who are using that type of weapon in the event.
  • Teams are prohibited from breaking glass, windows, doors, etc, during the event. Such activity will result in a DQ and the competitor’s school being responsible for any damages.
  • Flash bangs, live munitions, or any type of projectiles are prohibited during the event. Use of any of these items will result in a DQ and the competitor’s school being responsible for any damages.
  • Teams are prohibited from causing injury to any of the actors, this will result in a DQ.
  • Unusual assaults or tactics may not be used during the event, if the team is unsure they should consult the Judge before the event begins.
  • In the event the “Index” command is given by any judge or event supervisor, all competitors will immediately stop what they are doing, holster any weapon and await further instruction.


  1. Competitor(s)/Team(s) will report to their respective event when called for or at a set reporting time.
  2. Competitor(s)/Team(s) must check in with event management upon arrival and present photo identification for verification.
  3. Competitor(s)/Team(s) will be directed (by room moderator) into the event room.
  4. Instructions will be given (by room moderator) to the Competitor(s)/Team(s).
  5. The room moderator will set a timer for fifteen (15) minutes.
  6. When the moderator starts the timer and calls “start”, teams will begin their planning and execution of the event.
  7. The moderator will call “time” when the fifteen (15) minute timer sounds.

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